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snslty

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A member registered May 09, 2022

Recent community posts

(2 edits)

This is best game. With that said, there are some issues with the UI.

  • As said before, the TAB menu background appears after loading a save (workaround is to open and close the TAB menu).
  • After engaging in a "fight" (with someone else as backup, because apparently you have 1 HP and 0 AP), combat cards will remain in the screen and NEVER go away. Sometimes this includes your party members, sometimes it's just your card remaining on screen.
  • The ESC menu is a ball of weird. Possibly it shouldn't even be possible to open (the TAB menu does everything the ESC menu does, and more), but you can work around this in a few ways:
    • Pressing ESC while in the Inventory/Save/Load screens will briefly open, then close the ESC menu.
    • Pressing ESC while in the Relationships screen will open the ESC menu but not close it immediately after. However, the ESC menu text and backgrounds will not be visible, only the screen selection highlight (the red rectangle overlay over one of Open Phone/Relationships/Notes/etc.).
    • Pressing ESC right as the Inventory/Save/Load screens come up will open the ESC menu but not close it immediately after, allowing you to use the ESC menu at the same time as whatever else is open. If you leave the Inventory/Save/Load screen, the ESC menu will close as normal.
    • Saving while the ESC menu is open (you'll have to work around having multiple menus active) will permanently enable the ESC menu, allowing you to open and close it at will by pressing ESC, even outside the Inventory/Save/Load screens, any other screens, and the TAB menu.
    • If the ESC menu is enabled (i.e., you can open it at will by using ESC), going to the Inventory/Save/Load screens and pressing ESC will reset the behavior.
    • The Inventory menu can also be active without showing any text or background, and while other menus are open. Press TAB to open the TAB menu, then open the Relationships screen, then press ESC to enable the graphics-less ESC menu, then go up x1 and press space to close the TAB menu, select [Keep Playing], go down x4 and press space to open the Inventory screen, press TAB to open the TAB menu, go down x1 to open the Phone screen, and then close it.
  • Speaking of the Inventory screen, when you press up and down it selects the appropriate item AND also moves the player character up and down, and space has an effect both in the Inventory screen and in the world. This can have weird consequences when you press space to use an item, but the player character is also in range, or got in range, of an interact-able object that also gets activated.

In this screenshot you can see:

  • The TAB menu (off-center)
  • The ESC menu (shouldn't be there)
  • Laila's Hookup meter (shouldn't be there)
  • Player's combat card (shouldn't be there, also off-center)



I also got a weird bug with Laila's Hookup minigame - I haven't been able to reproduce it, but basically an error popped up about 1 action away from completing the minigame (cooom!). It kept coming up constantly, the only workaround was to keep clicking the mouse to advance frame-by-frame and open the TAB menu and the Load screen to load a previous save. It also completely prevented me from completing Laila's first Hookup minigame, as any further attempt (even after loading the last save and trying again) lead to the same result.


An interesting game, but unfortunately nearly unplayable. After a successful combination the camera never returns to its original position, obscuring either the pan button or the pan itself, and making it impossible to continue.

(1 edit)

I loved the life you put into each of the characters. The MC and his roommate steal the show so far (edit: and the pixie, hell how could I forget that one) - hard to explain why. Their personalities sit on extremes, but don't feel either forced or annoying to me. It just flows. Then there's the Brandon vision which just amused the fuck outta me. I'll definitely be keeping an eye on this one. Good luck!

Interesting game. A small bug: one of the equations I got was literally "75 / 0 + 4". I thought I was being smart by answering "nan", but sadly the game wouldn't have it :(.

As an RPG Maker game, I kinda expected a quick and fairly forgettable experience, but it was an excellent game. Even though the assets are just standard RPG Maker ones, the locations, details, and gameplay pacing were top-notch (the latter is particularly remarkable since you say this is your first game). The overall plot and fantasy setting are fairly standard, but good nonetheless. The open-world nature is awesome and quite refreshing as opposed to heavily railroading the player.

Initially I expected only 1 or 2 companions would join you, so I was surprised with how many you pick up. In hindsight, the companions added a lot of soul to the game. The fact that the companion side-quests are great, entirely optional, and even useful is just awesome. There's a lot of untapped potential still and I would enjoy being able to further engage with the companions and their own goals.

The humour is top-notch, quite amusing but doesn't get excessively ridiculous. I lol'ed amused throughout the entire scene with the casino owner and security guard, it was just brilliant. The little dialogues you get by talking to random people are great, it's as if they truly exist and have a life of their own in the world.

There's quite a lot of typos, specially towards the end of the game. Given that the writing itself is often pretty great, it can get a bit jarring. The sex scenes were decent enough, perhaps overall not as engaging to me due to some particular setups (non-consensual stuff, two instances of smelly old men, etc).

I only found one serious bug: in Deladona's quest, if you give the medallion to the thug in the Outlaw Canyon, leave and then come back again (for example to get better gear), he will be permanently blocking the exit and you won't be able to complete the quest (a workaround is to edit the character position in the save file).

I was thoroughly impressed with the quality of the game - I hope this encourages you to further develop games.